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بازي سرزمين افسانه اي Evany : Key to Distant landدو سي دي
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gamespy; 80% - an adventure game for all fams of the genre. The incredible graphics and engaging storline are enough to make it a must-have for players looking for a fantastic time." (TheManEater.com); 80%- "a fabulous adventure game, with an interesting story challenging puzzles and beautiful grapihcs." Manufacturer's Description EVANY established a new standard for graphic adventures by offering a truly original sci-fi storyline that will capture your imagination as you discover startling news worlds. Take on the challenges in this new fantasy graphic adventure. Your intellect and intuition will be your greatest allies as you journey through breathtaking worlds filled with beauty, mystery and technology wonders, unraveling the enigma along your path. Take on the role of Call, a young man from a world that was saved from galactic tyrant Ozgar a generation ago. Strangely, this rescued world of Evany is not the place of renewed peace and hope one would expect. Instead, the people silently wander or sit motionless and if they are without thought. Travel to strange new univerese by instellar flight...beyond rugged coasts and sapphire sea, gazing upon the dazzleing views of Geshon geysers. Explore four continents, where you will find enormous trees each housing whole villages, DrJakar's mechanical island, plus mysterious abandonded desert dwelling, and the sparkling glass towers of the Merari, an ancient sea people who are involved in the resistance against the Balial. Before your travels are over, you will also need to escape from the dark prison-world of the Balial and find someone or something powerful enough to help you in your final epic battle against evil.
Choosing fantasy style words for a fantasy style game must be a hard task, but it's not necessarily an impossible one. The key is choosing something that is not only pronounceable, but also has some semblance of meaning behind it. It's no good trying to string together random words in the hope that they'll create some mythical fantasy style lettering - all that'll do is spell out a worded version of a sneeze.
Evany: Key To A Distant Land bombards you with dozens of these made up words for its many worlds and inhabitants; no sooner do you start the game then you get flooded with all kinds of colourful, often silly wordings. The Ozgar, Geshon, Suralon, Balial, Meribah, Naoo, it's like a sci-fi convention overload, as letters are spewed out and pasted together to point out the fact that you are playing a fantasy game. For such colourful wording though, it's odd that the hero of the piece has such a bland name.
As Call, you must explore mysterious lands in order to piece together what's happening with your home land of Evany, where the people have changed from fun-loving, happy and joyful citizens to mindless zombies who work constantly with seemingly no purpose [I think this happened at the office I used to work in too! Ed]. All this seems to tie in with a past war against an enemy who once tried to take over the known galaxy before being beaten into submission. Things take a further turn for the bizarre when a girl tries to contact our hero, only for her to be dragged away by two mysterious looking soldiers who quickly vanish. So begins Call's journey, as he tries figure out what's going on, travelling through strange lands and remnants of past empires.
This is point and click fare, where picture postcards string together the tale, so you can expect Evany to be a little light on the interaction. At least this outing, unlike the recent spate of point and click games, actually does have some interesting quirks. More to do with the setting than anything else, Evany throws up all sorts of odd yet interesting to look at worlds, which stretch from huge, futuristic style spaceports to small and simple desert towns. The game at least feels as though there's history to the environments you explore, which is something often overlooked in games like this and environments saturated with history make for much more interesting places to explore than those without.
Sadly the mechanics of the game means that you can never quite fully appreciate the detail that has gone into the design of each world. Yet again, the point and click system lets the game down. Interactivity is restricted to clicking on a series of screens to move forward or activate a new cut-scene that'll open the next area. Though there are plenty of areas that are interesting to look at, you can never explore them at your own free will; instead you're limited to where the developer wants you to go. This has always been the problem with point and click games and it certainly doesn't do Evany any favours.
The puzzles are fairly lightweight, essentially just boiling down to you either collecting items needed to progress to the next area, or collecting items to use at a certain point in order to progress to the next area. There are puzzles that require more than just collecting things but even these degenerate into frantic button mashing, with little thought required to complete them. Occasionally items can also get lost in the game's very static backgrounds. It's common to be told to go look for something with little clue as to where it may be and after an extensive search only to happen upon the item out of pure luck, which is usually well hidden within the postcard type screens.
A bit of movement now and then wouldn't have gone a miss; everything here looks far too quiet and still, as the backgrounds don't move at all, not even a shimmer in the water. Environments also lack the kind of vibrant life you'd expect; spaceports seem frighteningly absent of the dozens of people you'd think would bustle around such a place, even after conversations with game characters who suggest it's a bustling metropolis. Interactions are limited to characters that are vital to the plot, only appearing when it's time to progress. There's none of the huge interactions with NPCs that flesh out many of today's RPGs, making Evany feel a little bit cold and lifeless.
Evany: Key To A Distant Land is an enjoyable enough postcard book adventure game. It's not something you play, it's more something you journey through. There's nothing here that'll keep the mainstream masses entertained; this is one of those game for those who like adventures to progress without the troublesome orcs and goblins to kill or the daunting levelling up of statistics. But it's not a great effort either and it's too empty and slow to be called a real adventure, Evany will probably appeal to a small audience but doubtfully has the pull for a bigger crowd. Much like the words it uses, Evany seem to be a collection of random escapades without the meaning or substance of other, better efforts found elsewhere.
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